PAX / ARMORY
Weapons, Soldiers & Cores
Every Pax Autocratica weapon, soldier type, Scourgeborn unit, and roguelite core named in official sources, with the ten-slot core limit and difficulty tiers.
Verified through AG-14
Weapons
| Name | Role | Notes | Evidence | Source |
|---|---|---|---|---|
| Nebula Pistol | Officially named pistol; exact damage, rate of fire and Core interactions need in-game verification. | Official source | ||
| Nebula Assault Rifle | Officially named assault rifle and a practical baseline for sustained ranged combat. | Official source | ||
| NAT SMG | Officially named SMG; community discussions link automatic weapons with entry-trigger Core families. | Official name + community observation | ||
| Defensive Shotgun | Officially named shotgun; exact spread and defensive mechanics need in-game verification. | Official source | ||
| Gratov Quantum Longbow | Officially named bow; check arrow-specific Core compatibility in the current tooltip. | Official source | ||
| Bioplasma Shotgun | Officially named weapon; the precise damage type and effects need in-game verification. | Official source | ||
| Bowblaster | Officially named weapon family; the exact firing model needs verification. | Official source | ||
| Starfire Bowblaster | Officially named Bowblaster variant; its exact differences from the base model need verification. | Official source | ||
| Laser Rifle | Officially named rifle; players report weapon-specific Core references in current interfaces. | Official name + community observation | ||
| Electro Thunder | Officially named weapon; exact chain, area or stun behavior needs in-game verification. | Official source | ||
| Dagger | Starting melee weapon | Recorded as the starting melee option in current official-source rosters. | Official source |
Soldier types
| Name | Role | Notes | Evidence | Source |
|---|---|---|---|---|
| Strike SquadAlias: Strike Force | Ranged generalist and position control | Recruitable ranged class; player reports describe a grenade at green quality and a blocking wall at blue. Reported skills
| Community-observed · verify against your current patch | |
| Medic | Healing and expedition sustain | Recruitable healer; player reports say it restores the Leader and allied soldiers. Reported skills
| Official name + community observation | |
| Shieldmaster | Shield support and defensive frontline | Recruitable shield support; players report it restores allied shields. Reported skills
| Community-observed · verify against your current patch | |
| Sniper | Long-range priority-target damage | Recruitable long-range specialist; the exact skill progression is not publicly documented. | Official source | |
| Berserker | Aggressive melee pressure | Recruitable and hostile melee aggressor documented in official notes. | Official source | |
| Cluster Shotgunner | Close-range spread and area damage | Recruitable close-range shooter; players also report mechanical versions as strong workers. | Official name + community observation | |
| Sattleri Energist | Energy or lightning specialist | Recruitable energy specialist with officially documented lightning effects. Named in the August 11, 2026 maintenance directive, which fixed its lightning effects | Official source | |
| Mechanical soldiers | Referenced as a category in the official notes | Official combat category; players report strong production, mining and carrying skills. | Community-observed · verify against your current patch |
Scourgeborn hostile units
| Name | Role | Notes | Evidence | Source |
|---|---|---|---|---|
| Gladiator | Durable melee frontline | Scourgeborn melee unit; players report strong damage soaking. | Community-observed · verify against your current patch | |
| Gunfighter | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Blaster | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Berserker | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Ravager | Projectile specialist; the exact role still needs verification | Scourgeborn projectile unit; Directive AG-14 confirmed its projectile effects. | Official source | |
| Chief Ravager | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Gunner | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Swift Blade | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Musketeer | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Assassin | Mobile melee damage | Scourgeborn melee specialist that players describe as mobile but fragile. | Community-observed · verify against your current patch | |
| Ruinist | Specialist ranged damage | Scourgeborn ranged specialist that players describe as mage-like. | Community-observed · verify against your current patch | |
| Sattleri Emissary | High-value ranged specialist | Rare ranged specialist that the community describes as a powerful alternative. | Community-observed · verify against your current patch |
Cores (roguelite fragments)
| Name | Role | Notes | Evidence | Source |
|---|---|---|---|---|
| Vortex Shell | A Weapon Core whose damage was increased in Directive AG-14. Buffed in Directive AG-14 (August 15, 2026) | Official source | ||
| Thunderbolt Arrow | An arrow-related Weapon Core whose damage area was increased in Directive AG-14. Buffed in Directive AG-14 (August 15, 2026) | Official source | ||
| Guided Bolts | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Void Detonation | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Orb Resonance | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Shield Rupture | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| Power Shift | Only the name is officially confirmed so far. Exact effect not yet verified. | Name only | ||
| The Missile series | A publicly named Core family used for supplemental missile pressure. | Official source | ||
| Electric-Bouncer | A named electric effect that players associate with chaining group pressure. | Community-observed · verify against your current patch | ||
| Toxic Fog | A poison-oriented Core family discussed in official community threads. | Community-observed · verify against your current patch | ||
| Capture Lock | An active skill | A named active skill associated with capture-oriented play. | Official source | |
| Leader's Inspiration | A war-room active skill | Officially named war-room skill; Directive AG-14 fixed its sound effect. | Official source | |
| Extended Magazine | A community-observed Fragment reported to increase magazine capacity. | Community-observed · verify against your current patch | ||
| Power Reload | A community-observed Fragment reported to grant temporary weapon damage after reloading. | Community-observed · verify against your current patch | ||
| Phantom Family | A build family that players describe as melee-oriented. | Community-observed · verify against your current patch | ||
| Retaliation Family | A build family that players identify as a distinct retaliation archetype. | Community-observed · verify against your current patch |
This page stays a roster of confirmed names, not a ranking: the game is in Early Access with active balance patches. What players actually recommend lives in the community tier list, with every rank sourced.
See the community tier list: what players actually recommend